Download page: https://genesisviewer.org
FAQ: Frequently Asked Questions and Solutions
Nightly Builds
November 30th, 2023 (internal)
- Render work for materials
November 21st, 2023 (internal)
- Continuing internal development of material asset rendering.
November 15th, 2023 (internal)
- RenderAttachedLights PBR.
November 3rd, 2023 (982)
Materials work for 'PBR':
- Edit floater contains PBR as texture option.
- Add Material to inventory, Create Material in inventory, Edit, Open from inventory.
- Material texture picker.
- Added Save and Cancel options to floater.
- Fixed: Material folder name (llbadfolderlookup).
- Added generic streaming dummy handler.
November 1st, 2023 (978)
- Genesis Viewer is now able to edit and save material items from inventory (in PBR enabled regions).
October 29th, 2023 (internal)
- log markers pbr.
October 17th, 2023 (internal)
- Removed "incidents" marker from splash screen until it is ready to use.
- Back end work, no front facing user discernible changes:
i. Materials need to include xxhash in licences
ii. Use xxhash instead of MD5
October 16th, 2023 (967)
- Fixed aspect ratio in snapshot, i.e. saved output now matches preview.
- Inventory can now manage Material Assets.
- Add and Edit Materials from Inventory window.
- Early preliminary PBR work, getting our ducks in a row.
PBR enabled regions will correctly send this warning to the genesis.log as the viewer does not yet have instructions on how to interpret the assets: LLTemplateMessageReader::decodeTemplate: Message #1
October 15th 2023 (963)
- Fixed info freeze on "About" menu. Tested on both AMD and NVidia. Mileage may vary on cards we haven't been able to test.
October 15th 2023 (961)
- Working on info freeze on "About" menu. Fixed for AMD, not so great for NVidia.
October 10th, 2023 (959)
- Fixed inherited bug where script error floater fails to identify owner of object with issues.