Saturday, June 1, 2024

Genesis Change Log R9

An active participant in Second Life's Third Party Viewer Program.

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FAQ: Frequently Asked Questions and Solutions

Nightly Builds

June 8th, 2024 (Internal)

Test refs/heads/439-implement-webrtc-which-will-succeed-vivox

June 1st, 2024 (1005)

To fix the 'hover/flight at login' issue, the debug value for Nimble now defaults to True.

May 30th, 2024 (1004 )

- Starting implementation of WebRTC in viewer, the replacement for Vivox (Voice Chat).

March 3rd, 2024 (Nightly 1003)

- Particles slider in QuickPrefs previously offered zero then 256 as its first increment.  It can now be increased in 64s, i.e.  0, 64, 128, 192 etc.  This is a good feature for admins who want to easily detect particle griefers without running the risk of their GPU being overtaxed.
(debug value: RenderMaxPartCount)

February 27th, 2024 (Nightly 1001)

- Removed FriendsBoostLevel debug and from settings.xml.  Superfluous setting for vivox friends volume boost. 

February 26th, 2024 (Nightly 999)

- Reworked 'hearing voices', the ability to change the default incoming voice volume to make your friends louder than non-friends in busy places.

This now works by attenuating non-friends instead of boosting friends volume which caused distortion under certain conditions.  

Related debug value: NonFriendsAttenuationLevel

You can access this setting from QuickPrefs Volume:

You can still adjust individual volumes for residents via Active Speaker or by clicking the chevrons in Local Chat box.

Fixed: Genesis 997 forgot if you had favourites bar enabled or disabled and would set to disabled.  It will now remember the setting.  The default setting for new install is off.

February 10th, 2024 (Nightly 997)

This feature has been reworked in Nightly 999. You only need to set the attenuation level for non-friends.

- New Feature: As part of  the 'hearing voices' overhaul, we have added a debug to set default voice volume on all other residents.  The volume of 0.5 was previously hard coded.

The debug: GenxBoostLevel is the master volume for all residents, friends and non-friends. It defaults to 0.5 which is the previously hard coded default you could not change.

The debug: FriendsBoostLevel is the amount of volume to boost your friends, so they are louder (to you) than other people in a group of avatars on voice.

In the following example, we have set all Residents voices to 0.3 (so everyone will be quieter by default unless we adjust their individual volume).  We will then boost our friends by 0.2  (to a total of 0.5).

In this example the default master volume of all residents has been reduced from the default
 of 0.5 to 0.3.  I have done this, because I am about to boost the volume of my friends..

For ease of access, the level you boost your
 friends by is also located in the volume panel

To adjust individual volumes, this can be done via 'Active Speakers' option, or by
clicking the two chevrons in local chat and adjusting individual people there.

Click >> in local chat to open voice panel, click the name, adjust their volume.

Play around with it as you wish, but please bear in mind that if you boost your friends volume too much without compensating by decreasing the GenxBoostLevel, your friends may sound over-modulated.

Also note that sometimes you will need to teleport out and then back to the region for changes to take effect.  This is a Vivox 'quirk' and is not viewer related.

- KNOWN ISSUE:   Favourites bar now defaults to off on new installation.  You currently need to reactivate it by going to Prefs > Genesis > Adv. Features (Display favorites bar)

- Inherited bug fix: Inventory filters can now exclude links to objects being displayed. (Further refinement from Nightly 993).

February 3rd, 2024 (Nightly 993)

- Inherited bug fix: Inventory filter to prevent links from displaying now works.

- Fixed: Boosting friends volume beyond 1.00 can cause Vivox to drop out.

February 2nd, 2024 (Nightly 989)

- Default volume for friends on voice, can now be set at a different default level to non-friends.  Located in main volume settings (bottom of main gui).

Use: Handy for busy voice places. When there are a lot of people you don't know, mashing their gums and you want to talk to your mates.   It is like squelching out people on a CB :)

- Updated terminology of region maturity ratings to bring us in parity with all other viewers, replaced PG with General, and Mature with Moderate.

- Materials work continues.

This replaces 986 compiled earlier today.

January 17th, 2024  (Internal)

- PBR Base textures are fine.  Metallic overlays need work.  Work continues.

December 19th, 2023 

- Work continues on PBR rendering but several issues exist in library code and therefore in all viewers. This is slowing us down slightly as we continue to develop our own implementation.  

Problems affecting PBR:  [GLTF] [PBR] Performance unstable / massive performance loss   [GLTF] Random stuck texture causes bad performance

December 16th, 2023 (internal)

- Testing PBR implementations whilst preserving shader settings.

November 30th, 2023 (internal)

- Render work for materials 

November 21st, 2023 (internal)

- Continuing internal development of material asset rendering.

November 15th, 2023 (internal)

- RenderAttachedLights PBR.

November 3rd, 2023 (982)

Materials work for 'PBR':

- Edit floater contains PBR as texture option.

- Add Material to inventory,  Create Material in inventory, Edit, Open from inventory.

- Material texture picker.

- Added Save and Cancel options to floater. 

- Fixed: Material folder name (llbadfolderlookup).

- Added generic streaming dummy handler.

November 1st, 2023  (978)

- Genesis Viewer is now able to edit and save material items from inventory (in PBR enabled regions).

October 29th, 2023 (internal)

- log markers pbr.

October 17th, 2023 (internal)

- Removed "incidents" marker from splash screen until it is ready to use.

- Back end work, no front facing user discernible changes:
i. Materials need to include xxhash in licences
ii. Use xxhash instead of MD5

October 16th, 2023 (967) 

- Fixed aspect ratio in snapshot, i.e. saved output now matches preview.

- Inventory can now manage Material Assets.

- Add and Edit Materials from Inventory window.

- Early preliminary PBR work, getting our ducks in a row.
PBR enabled regions will correctly send this warning to the genesis.log as the viewer does not yet have instructions on how to interpret the assets: LLTemplateMessageReader::decodeTemplate: Message #1

October 15th 2023 (963)

- Fixed info freeze on "About" menu. Tested on both  AMD and NVidia.  Mileage may vary on cards we haven't been able to test.

October 15th 2023 (961)

- Working on info freeze on "About" menu. Fixed for AMD, not so great for NVidia.

October 10th, 2023 (959)

- Fixed inherited bug where script error floater fails to identify owner of object with issues.

Genesis Change Log R9

An active participant in Second Life's Third Party Viewer Program.